# 7.1 Types of Drops and Rarity

The power and corruption of each creature determine the quality of its drop.

| Enemy Type     | Drop Category                   | Description                                                 |
| -------------- | ------------------------------- | ----------------------------------------------------------- |
| Common Enemies | Materials, scrolls, minor runes | Basic resources for forging; plentiful but low in affinity. |
| Elite Enemies  | NFT equipment with random stats | Mid-tier items with refinement potential.                   |
| Boss Entities  | Legendary Relics (unique IDs)   | Rare artifacts tied to world events or quests.              |

Each drop retains a chain-recorded memory of origin — a proof of who defeated whom.\
This provenance turns loot into history: every weapon carries a story, every relic a trace of its birth.


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